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== Applications and Use Cases == ElevenLabs technology is utilized across various industries: * '''Media and Entertainment''': Audiobook production, podcast creation, film dubbing * '''Gaming''': Character voice generation for video games * '''Education''': Educational content narration and language learning * '''Enterprise''': Customer service automation, training materials * '''Accessibility''': Tools for visually impaired users The company reports that 41% of Fortune 500 companies use its platform, with notable customers including The Washington Post, TIME magazine, and HarperCollins Publishers.<ref>https://sacra.com/c/elevenlabs/</ref>
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